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Date: 2009-12-18
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Adobe After Effects CS4 Essential Training: Reading Timecode
In this clip, host Chad Perkins details how to read and understand timecode. He shows the display of timecode and shows how to read the timecode, from left to right, hours, minutes, seconds, and frames. He shows how to advance in time as well, how to scrub the time display right or left, and how to go to a specific frame.
Autodesk Maya 2009 New Features: nParticles
In this clip, host George Maestri takes a look at a new feature called nParticles, a brand new particle system that uses the Nucleus Engine, which is the same engine used in Maya's nCloth. nParticles have built in collisions, built in gravity, and a lot of built in forces. nParticles is only available to those who have Maya Unlimited.

Diana's Top Ten Final Cut Pro 7 Features#1 - Global Transitions
There's a very good reason why this new Final Cut Pro 7 feature is my #1 pick. It's because it's the one I'm going to use the most. Not only that, but it's extremely easy to use and very intuitive. What are global transitions anyway? Well, rather than apply one transition to on edit point at a time, you can now apply the default transition to all edit points in an entire sequence at one time.
Content Insider #136: Social Media Spying
Everyone Follows Social Media. . .Everyone!!
It's so nice. Everyone uses today's social media to connect with people just everywhere, anytime/all the time. No matter what you read, what you watch, what you listen to social media is where it's at. True. . . all the good guys, all the bad guys, all the guys in black suits and sunglasses are there looking around to see if someone has an invitation to the President's dinner party they aren't using. It's a great tool. A great way to stay in touch with...THEM!!!!!
Rhino Produces In-House Spot for Comcast
Rhino's Harry Dorrington directed a dazzling, 100 percent CG spot promoting Comcast's Triple Play Rewards program. Dorrington directed the :30 entirely in-house at Rhino, completing it only five weeks after Agency M approached the studio for the project.
Autodesk Maya 2009 New Features: Muscle setup
How to setup a skeletal deformation system in Maya Muscle
In this clip, host George Maestri details how to setup a skeletal deformation system in Maya Muscle, similar to what is done with the skin deformer with joints. This is the starting point for Maya muscle, where you crate the skeleton, the basic deformation, and then you add in the muscles.

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