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Date: 2009-12-21
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Superfad Creates New Museum Film for Urs Fischer's Solo Exhibit
Superfad recently completed a promo film for the New Museum exhibit "Urs Fischer: Marguerite de Ponty" running now through February 7th, 2010.
Target 2009 Holiday Ads: RED 4K Post Production at Katabatic NYC
Target's series of 2009 holiday ads for the web are clever takes on the more humorous and very human aspects of gift giving. Emery Wells at Katabatic Digital NYC ( enhances their cleverness with expert 4K post production for five spots recently shot with the RED ONE 4K digital camera.

Adobe After Effects CS4 Essential Training: Video Concepts
In this clip, host Chad Perkins shows how to create a brand new composition from scratch, and in so doing, will teach some of the essential concepts for working with video. He details the presets, how they are divided into categories, the difference between NTSC and PAL, and to ensure that you create your projects based on the broadcast standard where you will show your video. He also discusses how video must behave based on the settings.
Adobe After Effects CS4 Essential Training: Reading Timecode
In this clip, host Chad Perkins details how to read and understand timecode. He shows the display of timecode and shows how to read the timecode, from left to right, hours, minutes, seconds, and frames. He shows how to advance in time as well, how to scrub the time display right or left, and how to go to a specific frame.
Maya 2009 New Features: Making Particles Look Different
In this clip, host George Maestri details how to make your particles look interesting and different. He goes through some of the attributes in the particle system to actually show how you can affect the way that it looks. He defines the different tabs in the particle system, such as a spray, nucleus, which is the physics controls of the particle system.
Autodesk Maya 2009 New Features: Using nParticles
In this clip, host George Maestri shows how to use nParticles to create a particle system. He covers the nParticle tool, which allows you to place particles one by one throughout the scene. You can also create an emitter, emit from an object, fill an object, all in nParticles. You can create any number of different types, such as points, balls, spheres, and clouds.

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