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Date: 2011-05-27
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What you need to know about music licensing
If you've ever seen a film or show in which a character has a birthday, you may have noticed that much of the time, characters sing a different tune instead of the famous "Happy Birthday To You" song. I'm sure some of you know why - to avoid royalties for using the song. HOWEVER, What you probably didn't know is that in 2008, the royalties for "Happy Birthday To You" still amounted to about $2 million dollars. That's pretty good for a song that's nearly a century old!
ASSIMILATE Salutes SCRATCH Users for Cannes Film Festival 2011 Victories
SCRATCH proves a winner in a range of RED ONE, 2K DPX and HD workflows for Cannes 2011 films
Several films created by filmmakers whose post-production companies harnessed ASSIMILATE's SCRATCH DI tools in their digital post production workflows, won prestigious awards at the Cannes Film Festival 2011, the world's premiere showcase for independent and international filmmakers.

SCRATCH Automates 2D and 3D VFX Dailies for Thor
SCRATCH Offers Real-Time Play Back of Any Media in the Same Timeline
ASSIMILATE today revealed details of how its SCRATCH end-to-end digital cinema and broadcast imaging tools were used to streamline and automate the 2D and 3D stereo VFX dailies review processes during the post production of Marvel Entertainment/Paramount Pictures' blockbuster motion picture Thor.
Shifting To Digital Signage
Simple Software Makes It Possible
The dynamics of digital-out-of-home marketing/promotion is changing dramatically as it finds usage in almost every venue -- entertainment, retail, education, house of worship, healthcare, art centers. With screens now low in cost, networking (wired/wireless) streamlined and breakthrough software; solutions are within the reach of any organization.
Gaming the (Educational) System
Get your gaming degree on! Game design programs require a lot of things, including specific interests, skills and tools. Here, DIG looks at what students need and where they should go to get properly schooled in game development.

Thought Leaders: Brian David Johnson
What`s next for digital art and development? DIG talks to industry leader and tech writer Brian David Johnson to get his vision for the future.

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