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Date: 2011-10-18
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Tools and Technologies for Working with 3D on the Set
The nature of how we shoot 3D and monitor it on set has changed as we have learned from our mistakes. Today, I would say 75% of stereographers out there prefer DPs to shoot in parallel. Not necessarily parallel rigs, with cameras side-by-side, since beam-splitter rigs are more flexible and therefore much more common -- but instead, pointing both cameras straight ahead, literally shooting parallel to each other.
Advanced Technology Succeeds with Tighter Budgets on Real Steel
My team created something that we call Simulcam, which provides a sort of augmented reality. We pre-record CG characters and backgrounds, and feed them into a camera playback system on set. The director can then see CG elements, motion-captured characters and live actors composited together in the viewfinder or the monitor, using a real time chroma key.

GPU Computing Gems Jade Edition
Chapter 3: Optimizing Parallel Prefix Operations for the Fermi Architecture
The NVIDIA Fermi GPU architecture introduces new instructions designed to facilitate basic, but important, parallel primitives on per-thread predicates, as well as instructions for manipulating and querying bits within a word. This chapter demonstrates the application of these instructions in the construction of efficient parallel algorithm primitives such as reductions, scans, and segmented scans of binary or Boolean data.
HBO Go to Launch on Roku Platform
HBO and Roku announced that the two companies will launch HBO GO on the Roku streaming platform.Expected to be available on all Roku streaming players at the end of October, HBO GO will join Roku's large and growing collection of entertainment channels.HB
The Development of World of Warcraft: Cataclysm
When technology brings cinematic experiences into gameplay, players reap the awesome rewards of that visual fidelity. Heres how it all came together for Blizzards World of Warcraft: Cataclysm.
Confettis Advanced Graphics Middleware Packages
Arti Gupta talks to Wolfgang Engel, CEO of Confetti, about the company`s advanced graphics middleware packages.

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